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Game Mechanics

Character Creation

Deadlands is a class-less, level-less system where characters are built with a combination of randomly generated Traits, and points-buy Aptitudes, Edges, and Hindrances.

Presented in the books are a large number of thematic Archetypes which I’ve collated in the section below.
Some of these Archetypes employ backgrounds which provide mechanical and dramatic effects, these backgrounds can be combined in pretty much any way, provided you have the points.

Equipment

The end of the world means the “almighty dollar” is pretty much worthless in the post-apocalyptic barter economy,
and while some larger communities may produce their own fiat currency, the basic unit of exchange has become the bullet.

Functional equipment is a precious thing in the Wasted West, and while world of 2080 was replete with technological wonders, keeping most of them working has proven impossible, meaning most of what people use end up being late 20th century equipment that’s simpler to keep going.

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